Topic collection

Tagged “GLB”

MessyPoly technical guides related to GLB.

6 articles

Field Guides12 min

The Production 3D Asset Optimization Checklist

Use a complete release checklist for source preservation, geometry, shading, textures, animation, compression, accessibility, SEO, delivery, profiling, and rollback.

3d optimizationrelease checklistGLB
Platforms10 min

How to Optimize GLB Models for Three.js

Build, load, profile, cache, render, and dispose production GLB assets in Three.js with supported compression and measurable budgets.

Three.jsGLBGLTFLoader
Field Guides10 min

How to Batch-Optimize GLB Assets Safely

Build a deterministic GLB optimization pipeline with manifests, per-role profiles, isolated stages, validation, visual regression, concurrency control, and atomic publishing.

GLBbatch processingasset pipeline
Field Guides10 min

How to Prepare a GLB for WebXR

Follow a concrete GLB-to-WebXR release procedure covering real-world scale, unrestricted views, stereo budgets, placement, interaction proxies, compression, and headset testing.

WebXRGLBAR
Platforms10 min

How to Optimize 3D Models for Android Scene Viewer

Prepare GLB assets for Android Scene Viewer with documented model limits, correct scale and orientation, mobile texture budgets, AR launch links, and device testing.

AndroidScene ViewerARCore
Platforms10 min

Optimizing 3D Assets for WebXR

Prepare GLB assets for browser AR and VR with stable stereo frame time, real-world scale, mobile memory, interaction proxies, and fallbacks.

WebXRVRAR