Topic collection

Tagged “LOD”

MessyPoly technical guides related to LOD.

5 articles

Field Guides10 min

How to Set Polygon Budgets for Mobile Games

Replace universal triangle folklore with scene-level mobile geometry budgets derived from device tiers, frame captures, screen contribution, materials, skinning, and LOD evidence.

mobile gamespolygon budgetLOD
Platforms10 min

How to Optimize 3D Assets for Unreal Engine

Choose import precision, Nanite or conventional LOD, materials, textures, collision, skeletal budgets, and profiling for shipping Unreal builds.

Unreal EngineNaniteLOD
Platforms10 min

How to Optimize 3D Assets for Unity

Configure Unity model import, mesh and vertex compression, LOD, textures, batching, memory, and profiling against real target builds.

Unity3d assetsLOD
Mesh Science10 min

How to Preserve Silhouettes During Mesh Decimation

Protect the outlines viewers notice most by combining camera policy, contour sampling, boundary and curvature weights, constraints, and pixel-space validation.

silhouette preservationdecimationscreen-space error
Foundations10 min

Levels of Detail (LOD): Designing Models That Scale With Distance

Design, generate, switch, and validate mesh LODs using screen-space evidence, stable transitions, and platform-aware performance measurements.

LODlevel of detailmesh optimization