Topic collection
Tagged “LOD”
MessyPoly technical guides related to LOD.
5 articles
How to Set Polygon Budgets for Mobile Games
Replace universal triangle folklore with scene-level mobile geometry budgets derived from device tiers, frame captures, screen contribution, materials, skinning, and LOD evidence.
How to Optimize 3D Assets for Unreal Engine
Choose import precision, Nanite or conventional LOD, materials, textures, collision, skeletal budgets, and profiling for shipping Unreal builds.
How to Optimize 3D Assets for Unity
Configure Unity model import, mesh and vertex compression, LOD, textures, batching, memory, and profiling against real target builds.
How to Preserve Silhouettes During Mesh Decimation
Protect the outlines viewers notice most by combining camera policy, contour sampling, boundary and curvature weights, constraints, and pixel-space validation.
Levels of Detail (LOD): Designing Models That Scale With Distance
Design, generate, switch, and validate mesh LODs using screen-space evidence, stable transitions, and platform-aware performance measurements.